Department Website
Program Description
ITP has launched an interdisciplinary undergraduate Bachelor of Fine Arts (BFA) degree in Interactive Media Arts (IMA). The inaugural class started in fall of 2018. The IMA program starts from the proposition that computation—the ability to code, learn new software, manipulate data, and create physical + digital interactions—is an essential creative capability, and that students who master those capabilities will invent the future.
The IMA program offers a rigorous and exploratory course of study that teaches students fluency in many forms of digital interactivity, alongside an education in both the arts and liberal arts. At the program’s core is the conviction that digital expression is an essential skill for all—artists, writers and designers as well as programmers and engineers.
Students learn to think about the relationship between digital tools, physical objects and environments, human interaction and technology’s impact on the world. Students also engage in traditional scholarship, with a rigorous study in the liberal arts. The IMA BFA will prepare students for a career in any creative field––developer, designer, artists, educator, entrepreneur and scholar.
Admissions
New York University's Office of Undergraduate Admissions supports the application process for all undergraduate programs at NYU. For additional information about undergraduate admissions, including application requirements, see How to Apply.
Program Requirements
The program requires the completion of 128 credits, comprised of the following:
Course List
Course |
Title |
Credits |
IMNY-UT 101 | Creative Computing | 4 |
IMNY-UT 102 | Communications Lab | 4 |
IMNY-UT 99 | IMA Cohort: Community is a Practice | 0 |
IMNY-UT 400 | Capstone | 4 |
| |
| 4 |
| Introduction to Machine Learning for the Arts | |
| The Code of Music | |
| Networked Media | |
| Reading and Writing Electronic Text | |
| Pixel by Pixel | |
| Topics in Computation and Data (Nature of Code) | |
| Topics in Media Art (Shared Minds) | |
| 4 |
| Designing Interfaces for Live Performance | |
| Physical Computing | |
| Interaction as Art Medium | |
| 4 |
| Animation: Methods of Motion | |
| Immersive Experiences | |
| 4 |
| Big Ideas in the History and Future of Technology | |
| Useless Machines | |
| Topics in Media Art (Communications and Technology) | |
| Topics in Media Art (Politics of Code) | |
| Topics in Media Art (Design Skills for Responsible Media) | |
| 4 |
| Design Fundamentals | |
| User Experience Design | |
| Introduction to Digital Fabrication | |
| 4 |
| Creative Approaches to Emerging Media | |
| Critical Experiences | |
| Topics in Media Art (Open Call) | |
| Topics in Media Art (Storytelling for Project Development) | |
| 24 |
| Internet Famous | |
| Topics in Computation and Data | |
| Collective Play | |
| Big Spaces | |
| Front-End Web | |
| Experimental Photography | |
| Chatbots for Art's Sake | |
| Topics in Physical Computing | |
| Introduction to Assistive Technology | |
| Introduction to Fabrication | |
| Introduction to 3D Printing | |
| Paper Art: History & Practice | |
| Topics in Physical Computing | |
| Topics in Fabrication | |
| Information Design | |
| Topics in Design | |
| Fairy Tales for the 21st Century | |
| Performative Avatars | |
| Real-Time Media | |
| Collective Narrative | |
| Electronic Rituals, Oracles and Fortune-Telling | |
| Playful Experiences | |
1 | 8 |
| 4 |
| 4 |
| 4 |
| 4 |
| 4 |
| 4 |
| 16 |
| 20 |
Total Credits | 128 |
Learning Outcomes
Upon successful completion of the program, graduates will:
- Develop a fluency in working with emerging technologies for creative purposes including but not limited to computation, rapid prototyping, design, and interactive media.
- Develop the ability to conceptualize and execute ideas via project based creative work.
- Develop the intellectual tools for critically examining the effects of interactive media and emerging technologies on individuals and society including those in the social, cultural, and political realms.
- Develop the ability to express ideas effectively in writing, presentations, and orally.
Policies
NYU Policies
University-wide policies can be found on the New York University Policy pages.
Tisch Policies
Additional academic policies can be found on the Tisch academic policy page.