The Integrated Design & Media (IDM) program combines artistic inquiry with research and technological practice to explore the social, cultural and ethical potentials of emerging media technologies. We focus on how to create new experiences and tell stories with these tools while asking questions about what is worth making and why.
The IDM curriculum combines project-based learning with the study of historical, cultural, social, and philosophical aspects of design and media. We emphasize the development of skills applicable to a broad spectrum of media through individual and collaborative work. Guest lectures and conferences supplement our curriculum and maximize students’ personal contact with leaders in various sectors including the arts, advocacy, service, entertainment, and education. The program culminates in a final project that combines theory and practice to showcase students’ creative and technical abilities.
This blend of theory and practice defines our program. It's what we mean by "integrated" — the powerful combination of emerging media and technology, creative mastery, and critical thinking. Our faculty include leading artists, designers, developers, and performers who passionately engage in professional work and research at the intersection of engineering and creative practice in emerging media and design.
Research and Outreach
Graduate students in IDM participate fully in research initiatives through our partnerships with other programs and schools at NYU Tandon, the Center for Urban Science and Progress (CUSP), NYU, and other NYC institutions.
The ABILITY Project supports research in client-centered, assistive technology and adaptive design for people with disabilities.
The Laboratory for Living Interfaces aims to understand how the design decisions of architects, city planners, and material scientists affect the ubiquitous living component of the spaces we inhabit: the environmental microbiome.
The Low PWR Lab focuses on climate-resilient, rugged and low-power computing for community-owned solutions, infrastructure & services.
Some of our top research areas include:
Assistive Technology
Extended Reality (XR)
Human-Computer Interaction
Motion Capture
Real-Time Performance
Social Activism
User Experience
Internships and Careers
From industry giants to fast-paced startups, the most competitive companies in the world seek NYU Tandon School Of Engineering graduate students. Below is a small sample of some of the places our IDM students have interned or worked at:
Students must complete 30 credits in a minimum of four semesters, but no more than ten to obtain a Master of Science in Integrated Design and Media. Students must enroll in DM-GY 9963 MS Pre-Thesis in Digital Media: Research Methods and DM-GY 9973 MS Thesis in Digital Media in their final two consecutive semesters (not simultaneously).
Electives, which may include Special Topics Courses or an internship, in virtual reality (VR), augmented reality (AR), motion capture, user-experience design (UX), live performance, sound, cinema, interaction design, game design, and web to raise your expertise level in a particular area.
Special Topics courses, taught by regular and adjunct faculty, are selected each year from a group of possible courses based on the interests of the first-year class. For example, if the entering DM class is specifically interested in UX/UI or Mobile Application Development (based on its project work in the first-semester seminar), the faculty will “commission” an elective on that topic.
Students can take graduate courses offered by other departments at the NYU Tandon School of Engineering, including Computer Science & Engineering and Technology Management & Innovation and others. After the first semester of study, students can also take up to 3 elective graduate courses offered through other NYU programs in accordance with Tandon policies, and the host school's registration policies. Pass/fail coursework and coursework from the School of Professional Studies (SPS) is not permitted. Consult with your academic adviser regarding any questions pertaining to Tandon policies and registration.
Upon successful completion of the program, graduates will:
Develop conceptual thinking skills to generate ideas and content in order to solve problems or create opportunities. Students will develop a research and studio practice through inquiry and iteration.
Develop technical skills to realize their ideas. Students will understand and utilize tools and technology, while adapting to constantly changing technological paradigms by learning how to learn. Students will be able to integrate/interface different technologies within a technological ecosystem.
Develop critical thinking skills that will allow them to analyze and position their work within cultural, historic, aesthetic, economic, and technological contexts.
Gain knowledge of professional practices and organizations by developing their verbal, visual, and written communication for documentation and presentation, exhibition and promotion, networking, and career preparation.
Develop collaboration skills to actively and effectively work in a team or group.