The Global Low Residency MA degree in Interactive Media Arts is a unique and exciting graduate school experience that aims to challenge the norms for accessibility in higher education. Rooted in a maker culture of “learning by doing,” this new program offers students a degree focused on the production, application, and understanding of interactive media for creative expression and critical engagement. By participating in this program, graduates will be empowered to more thoughtfully engage with the interactive media technologies, systems, materials and actors informing our world today. The year-long degree involves 3 site-specific sessions at NYU New York (Summer), NYU Berlin (January), and NYU Shanghai (Summer) interspersed with 2 online semesters in the Fall and Spring. A curricular emphasis on context and connectivity along with a spirit of experimentation, collaboration and community will be infused across the entire experience. By traversing a series of locations and environments, both physical and digital, the program is designed to provide students with an active understanding of the current global landscape of computational media and technology.
This new degree stems from a collaboration between the Interactive Telecommunications Program (ITP) at Tisch School of the Arts at NYU and the Interactive Media Arts Program (IMA) at NYU Shanghai.
Admissions
All graduate applicants to the Tisch School of the Arts are required to submit the General Graduate Application, as well as a department-specific portfolio or creative supplement. Each of these can be submitted online.
See Graduate Admissions for admission requirements and instructions specific to this program.
The program requires the completion of 32 credits, beginning with a one-month Summer term in New York. The Fall term is online, followed by a Winter term in Berlin. Spring term courses are taken online, and the final Summer term is in Shanghai.
Upon successful completion of the program, graduates will:
Develop capacity to conceptualize, express and realize ideas via project-based work and project-oriented research.
Strengthen ability for self-directed learning as it applies towards personalized areas of inquiry and interests.
Cultivate a comprehensive and critical understanding of the past, present and possible future(s) of interactive media arts.
Develop technical and analytical skills related to the application of computational media and technology towards the production of creative works.
Establish comfort navigating a range of locales and contexts and engaging in constructive conversation across diverse communities in local, global and virtual environments.